SettingsModel class abstract
This class is just a wrapper over SettingsController
and implements the
same interface as SettingsController
to manage the controller calls
and notify listeners via ChangeNotifier
- Inheritance
-
- Object
- ChangeNotifier
- BaseSettingsModel
- SettingsModel
Constructors
Properties
- controller → ISettingsController
-
no setteroverride
- converter → PropertyConverter
-
no setteroverride
- hashCode → int
-
The hash code for this object.
no setterinherited
- hasListeners → bool
-
Whether any listeners are currently registered.
no setterinherited
- id → String
-
no setter
- isInited → bool
-
no setter
-
properties
→ List<
BaseProperty> -
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- storage → SettingsStorage
-
no setteroverride
-
storages
→ List<
ISettingsStorage> ? -
no setter
Methods
-
addListener(
VoidCallback listener) → void -
Register a closure to be called when the object changes.
inherited
-
dispose(
) → void -
Discards any resources used by the object. After this is called, the
object is not in a usable state and should be discarded (calls to
addListener will throw after the object is disposed).
inherited
-
get<
T> (BaseProperty< T> property) → T - A method that helps to get data from a property.
-
getAll(
) → Map< String, Object> - A method for obtaining the Map object of all settings of the current session.
-
init(
) → Future< void> -
match(
) → Future< void> - A method for synchronizing the settings of the current session with local storage.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
notifyListeners(
) → void -
Call all the registered listeners.
inherited
-
removeListener(
VoidCallback listener) → void -
Remove a previously registered closure from the list of closures that are
notified when the object changes.
inherited
-
setForLocal<
T> (BaseProperty property) → Future< void> -
setForSession<
T> (BaseProperty property) → void -
toString(
) → String -
A string representation of this object.
inherited
-
update<
T> (BaseProperty< T> property) → Future<void> - A method that helps to update data from the property.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited