PasskeyIdpBaseEndpoint class abstract
Base endpoint for Passkey-based authentication.
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- logSessions → bool
-
States if
Sessions should be logged for this endpoint. Defaults to true, override to change.no setterinherited - moduleName → String?
-
The name of the current module, or null for the main server.
no setterinherited
- name → String
-
The name of this
Endpoint. It will be automatically generated from the name of the class (excluding any Endpoint suffix).no setterinherited - passkeyIdp → PasskeyIdp
-
Gets the PasskeyIdp instance from the AuthServices instance.
latefinal
- pod → Serverpod
-
The
ServerPodthisEndpointis running on.no setterinherited -
requiredScopes
→ Set<
Scope> -
List of
Scopes that are required to access thisEndpoint. Override this getter to setup custom requirements.no setterinherited - requireLogin → bool
-
States if the
Endpointonly should accept users that are authenticated. Default value is false, override to change.no setterinherited - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- sendAsRaw → bool
-
If true, returned value from methods will be sent sent to the client
as raw data without any formatting. One use case is to return data through
a non-api call. Defaults to false, override to change. If used, the
endpoint method is responsible for correctly setting the contentType of
the http response (defaults to
text/plain).no setterinherited - server → Server
-
The
ServerthisEndpointis running on.no setterinherited
Methods
-
createChallenge(
Session session) → Future< PasskeyChallengeResponse> - Returns a new challenge to be used for a login or registration request.
-
getUserObject(
Session session) → dynamic -
Retrieves a custom object associated with this
EndpointandSession.inherited -
handleStreamMessage(
StreamingSession session, SerializableModel message) → Future< void> -
Invoked when a message is sent to this endpoint from the client.
Override this method to create your own custom
StreamingEndpoint.inherited -
initialize(
Server server, String name, String? moduleName) → void -
Initializes the endpoint with the current
Server. Typically, this is done from generated code.inherited -
login(
Session session, {required PasskeyLoginRequest loginRequest}) → Future< AuthSuccess> - Authenticates the user related to the given Passkey.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
register(
Session session, {required PasskeyRegistrationRequest registrationRequest}) → Future< void> -
Registers a Passkey for the
session's current user. -
sendStreamMessage(
StreamingSession session, SerializableModel message) → Future< void> -
Sends an event to the client represented by the
Sessionobject.inherited -
setUserObject(
Session session, dynamic userObject) → void -
Associate a custom object with this
EndpointandSession.inherited -
streamClosed(
StreamingSession session) → Future< void> -
Called when a stream was closed.
inherited
-
streamOpened(
StreamingSession session) → Future< void> -
Override this method to setup a new stream when a client connects to the
server.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited