graphicsShaderLevel property
Approximate "shader capability" level of the graphics device. For Example: Shader Model 2.0, OpenGL ES 3.0, Metal / OpenGL ES 3.1, 27 (unknown)
Implementation
final String? graphicsShaderLevel;
Approximate "shader capability" level of the graphics device. For Example: Shader Model 2.0, OpenGL ES 3.0, Metal / OpenGL ES 3.1, 27 (unknown)
final String? graphicsShaderLevel;