SentryGpu constructor
const
SentryGpu({
- String? name,
- int? id,
- String? vendorId,
- String? vendorName,
- int? memorySize,
- String? apiType,
- bool? multiThreadedRendering,
- String? version,
- String? npotSupport,
- String? graphicsShaderLevel,
- int? maxTextureSize,
- bool? supportsComputeShaders,
- bool? supportsDrawCallInstancing,
- bool? supportsGeometryShaders,
- bool? supportsRayTracing,
- Map<
String, dynamic> ? unknown,
Implementation
const SentryGpu({
this.name,
this.id,
this.vendorId,
this.vendorName,
this.memorySize,
this.apiType,
this.multiThreadedRendering,
this.version,
this.npotSupport,
this.graphicsShaderLevel,
this.maxTextureSize,
this.supportsComputeShaders,
this.supportsDrawCallInstancing,
this.supportsGeometryShaders,
this.supportsRayTracing,
this.unknown,
});