SentryGpu constructor

const SentryGpu({
  1. String? name,
  2. int? id,
  3. String? vendorId,
  4. String? vendorName,
  5. int? memorySize,
  6. String? apiType,
  7. bool? multiThreadedRendering,
  8. String? version,
  9. String? npotSupport,
  10. String? graphicsShaderLevel,
  11. int? maxTextureSize,
  12. bool? supportsComputeShaders,
  13. bool? supportsDrawCallInstancing,
  14. bool? supportsGeometryShaders,
  15. bool? supportsRayTracing,
  16. Map<String, dynamic>? unknown,
})

Implementation

const SentryGpu({
  this.name,
  this.id,
  this.vendorId,
  this.vendorName,
  this.memorySize,
  this.apiType,
  this.multiThreadedRendering,
  this.version,
  this.npotSupport,
  this.graphicsShaderLevel,
  this.maxTextureSize,
  this.supportsComputeShaders,
  this.supportsDrawCallInstancing,
  this.supportsGeometryShaders,
  this.supportsRayTracing,
  this.unknown,
});