sdlGdkResumeRenderer function render

void sdlGdkResumeRenderer(
  1. Pointer<SdlRenderer> renderer
)

Call this to resume Render operations on Xbox after receiving the SDL_EVENT_WILL_ENTER_FOREGROUND event.

When resuming, this function MUST be called before calling any other SDL_Render functions.

This function MUST be called on the application's render thread.

\param renderer the renderer which should resume operation.

\since This function is available since SDL 3.6.0.

\sa SDL_AddEventWatch

extern SDL_DECLSPEC void SDLCALL SDL_GDKResumeRenderer(SDL_Renderer *renderer)

See also:

Implementation

void sdlGdkResumeRenderer(Pointer<SdlRenderer> renderer) {
  final sdlGdkResumeRendererLookupFunction = _libSdl
      .lookupFunction<
        Void Function(Pointer<SdlRenderer> renderer),
        void Function(Pointer<SdlRenderer> renderer)
      >('SDL_GDKResumeRenderer');
  return sdlGdkResumeRendererLookupFunction(renderer);
}