sdlGdkResumeRenderer function render
Call this to resume Render operations on Xbox after receiving the SDL_EVENT_WILL_ENTER_FOREGROUND event.
When resuming, this function MUST be called before calling any other SDL_Render functions.
This function MUST be called on the application's render thread.
\param renderer the renderer which should resume operation.
\since This function is available since SDL 3.6.0.
\sa SDL_AddEventWatch
extern SDL_DECLSPEC void SDLCALL SDL_GDKResumeRenderer(SDL_Renderer *renderer)
See also:
Implementation
void sdlGdkResumeRenderer(Pointer<SdlRenderer> renderer) {
final sdlGdkResumeRendererLookupFunction = _libSdl
.lookupFunction<
Void Function(Pointer<SdlRenderer> renderer),
void Function(Pointer<SdlRenderer> renderer)
>('SDL_GDKResumeRenderer');
return sdlGdkResumeRendererLookupFunction(renderer);
}