glVertex4i function opengl
GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w )
Implementation
void glVertex4i(int x, int y, int z, int w) {
final glVertex4iAsFunction = _glVertex4i
.cast<NativeFunction<Void Function(Int32 x, Int32 y, Int32 z, Int32 w)>>()
.asFunction<void Function(int x, int y, int z, int w)>();
return glVertex4iAsFunction(x, y, z, w);
}