glVertex4d function opengl

void glVertex4d(
  1. double x,
  2. double y,
  3. double z,
  4. double w,
)
GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )

Implementation

void glVertex4d(double x, double y, double z, double w) {
  final glVertex4dAsFunction = _glVertex4d
      .cast<
        NativeFunction<Void Function(Double x, Double y, Double z, Double w)>
      >()
      .asFunction<void Function(double x, double y, double z, double w)>();
  return glVertex4dAsFunction(x, y, z, w);
}