glTexEnviv function opengl

void glTexEnviv(
  1. int target,
  2. int pname,
  3. Pointer<Int32> params
)
GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params )

Implementation

void glTexEnviv(int target, int pname, Pointer<Int32> params) {
  final glTexEnvivAsFunction = _glTexEnviv
      .cast<
        NativeFunction<
          Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
        >
      >()
      .asFunction<
        void Function(int target, int pname, Pointer<Int32> params)
      >();
  return glTexEnvivAsFunction(target, pname, params);
}