glTexCoord4i function opengl

void glTexCoord4i(
  1. int s,
  2. int t,
  3. int r,
  4. int q,
)
GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q )

Implementation

void glTexCoord4i(int s, int t, int r, int q) {
  final glTexCoord4iAsFunction = _glTexCoord4i
      .cast<NativeFunction<Void Function(Int32 s, Int32 t, Int32 r, Int32 q)>>()
      .asFunction<void Function(int s, int t, int r, int q)>();
  return glTexCoord4iAsFunction(s, t, r, q);
}