glTexCoord4d function opengl

void glTexCoord4d(
  1. double s,
  2. double t,
  3. double r,
  4. double q,
)
GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q )

Implementation

void glTexCoord4d(double s, double t, double r, double q) {
  final glTexCoord4dAsFunction = _glTexCoord4d
      .cast<
        NativeFunction<Void Function(Double s, Double t, Double r, Double q)>
      >()
      .asFunction<void Function(double s, double t, double r, double q)>();
  return glTexCoord4dAsFunction(s, t, r, q);
}