glStencilOp function opengl

void glStencilOp(
  1. int fail,
  2. int zfail,
  3. int zpass
)
GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass )

Implementation

void glStencilOp(int fail, int zfail, int zpass) {
  final glStencilOpAsFunction = _glStencilOp
      .cast<
        NativeFunction<Void Function(Uint32 fail, Uint32 zfail, Uint32 zpass)>
      >()
      .asFunction<void Function(int fail, int zfail, int zpass)>();
  return glStencilOpAsFunction(fail, zfail, zpass);
}