glShadeModel function opengl

void glShadeModel(
  1. int mode
)
GLAPI void GLAPIENTRY glShadeModel( GLenum mode )

Implementation

void glShadeModel(int mode) {
  final glShadeModelAsFunction = _glShadeModel
      .cast<NativeFunction<Void Function(Uint32 mode)>>()
      .asFunction<void Function(int mode)>();
  return glShadeModelAsFunction(mode);
}