glRotatef function opengl

void glRotatef(
  1. double angle,
  2. double x,
  3. double y,
  4. double z,
)
GLAPI void GLAPIENTRY glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )

Implementation

void glRotatef(double angle, double x, double y, double z) {
  final glRotatefAsFunction = _glRotatef
      .cast<
        NativeFunction<Void Function(Float angle, Float x, Float y, Float z)>
      >()
      .asFunction<void Function(double angle, double x, double y, double z)>();
  return glRotatefAsFunction(angle, x, y, z);
}