glRotated function opengl

void glRotated(
  1. double angle,
  2. double x,
  3. double y,
  4. double z,
)
GLAPI void GLAPIENTRY glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )

Implementation

void glRotated(double angle, double x, double y, double z) {
  final glRotatedAsFunction = _glRotated
      .cast<
        NativeFunction<
          Void Function(Double angle, Double x, Double y, Double z)
        >
      >()
      .asFunction<void Function(double angle, double x, double y, double z)>();
  return glRotatedAsFunction(angle, x, y, z);
}