glRotated function opengl
GLAPI void GLAPIENTRY glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
Implementation
void glRotated(double angle, double x, double y, double z) {
final glRotatedAsFunction = _glRotated
.cast<
NativeFunction<
Void Function(Double angle, Double x, Double y, Double z)
>
>()
.asFunction<void Function(double angle, double x, double y, double z)>();
return glRotatedAsFunction(angle, x, y, z);
}