glRects function opengl

void glRects(
  1. int x1,
  2. int y1,
  3. int x2,
  4. int y2,
)
GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 )

Implementation

void glRects(int x1, int y1, int x2, int y2) {
  final glRectsAsFunction = _glRects
      .cast<
        NativeFunction<Void Function(Int16 x1, Int16 y1, Int16 x2, Int16 y2)>
      >()
      .asFunction<void Function(int x1, int y1, int x2, int y2)>();
  return glRectsAsFunction(x1, y1, x2, y2);
}