glRecti function opengl

void glRecti(
  1. int x1,
  2. int y1,
  3. int x2,
  4. int y2,
)
GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 )

Implementation

void glRecti(int x1, int y1, int x2, int y2) {
  final glRectiAsFunction = _glRecti
      .cast<
        NativeFunction<Void Function(Int32 x1, Int32 y1, Int32 x2, Int32 y2)>
      >()
      .asFunction<void Function(int x1, int y1, int x2, int y2)>();
  return glRectiAsFunction(x1, y1, x2, y2);
}