glRecti function opengl
GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 )
Implementation
void glRecti(int x1, int y1, int x2, int y2) {
final glRectiAsFunction = _glRecti
.cast<
NativeFunction<Void Function(Int32 x1, Int32 y1, Int32 x2, Int32 y2)>
>()
.asFunction<void Function(int x1, int y1, int x2, int y2)>();
return glRectiAsFunction(x1, y1, x2, y2);
}