glRectf function opengl

void glRectf(
  1. double x1,
  2. double y1,
  3. double x2,
  4. double y2,
)
GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )

Implementation

void glRectf(double x1, double y1, double x2, double y2) {
  final glRectfAsFunction = _glRectf
      .cast<
        NativeFunction<Void Function(Float x1, Float y1, Float x2, Float y2)>
      >()
      .asFunction<void Function(double x1, double y1, double x2, double y2)>();
  return glRectfAsFunction(x1, y1, x2, y2);
}