glRectd function opengl

void glRectd(
  1. double x1,
  2. double y1,
  3. double x2,
  4. double y2,
)
GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 )

Implementation

void glRectd(double x1, double y1, double x2, double y2) {
  final glRectdAsFunction = _glRectd
      .cast<
        NativeFunction<
          Void Function(Double x1, Double y1, Double x2, Double y2)
        >
      >()
      .asFunction<void Function(double x1, double y1, double x2, double y2)>();
  return glRectdAsFunction(x1, y1, x2, y2);
}