glRectd function opengl
GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 )
Implementation
void glRectd(double x1, double y1, double x2, double y2) {
final glRectdAsFunction = _glRectd
.cast<
NativeFunction<
Void Function(Double x1, Double y1, Double x2, Double y2)
>
>()
.asFunction<void Function(double x1, double y1, double x2, double y2)>();
return glRectdAsFunction(x1, y1, x2, y2);
}