glPrioritizeTextures function
opengl
GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, const GLuint *textures, const GLclampf *priorities )
Implementation
void glPrioritizeTextures(
int n,
Pointer<Uint32> textures,
Pointer<Float> priorities,
) {
final glPrioritizeTexturesAsFunction = _glPrioritizeTextures
.cast<
NativeFunction<
Void Function(
Uint32 n,
Pointer<Uint32> textures,
Pointer<Float> priorities,
)
>
>()
.asFunction<
void Function(
int n,
Pointer<Uint32> textures,
Pointer<Float> priorities,
)
>();
return glPrioritizeTexturesAsFunction(n, textures, priorities);
}