glPrioritizeTextures function opengl

void glPrioritizeTextures(
  1. int n,
  2. Pointer<Uint32> textures,
  3. Pointer<Float> priorities
)
GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, const GLuint *textures, const GLclampf *priorities )

Implementation

void glPrioritizeTextures(
  int n,
  Pointer<Uint32> textures,
  Pointer<Float> priorities,
) {
  final glPrioritizeTexturesAsFunction = _glPrioritizeTextures
      .cast<
        NativeFunction<
          Void Function(
            Uint32 n,
            Pointer<Uint32> textures,
            Pointer<Float> priorities,
          )
        >
      >()
      .asFunction<
        void Function(
          int n,
          Pointer<Uint32> textures,
          Pointer<Float> priorities,
        )
      >();
  return glPrioritizeTexturesAsFunction(n, textures, priorities);
}