glPixelMapusv function opengl

void glPixelMapusv(
  1. int map,
  2. int mapsize,
  3. Pointer<Uint16> values
)
GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, const GLushort *values )

Implementation

void glPixelMapusv(int map, int mapsize, Pointer<Uint16> values) {
  final glPixelMapusvAsFunction = _glPixelMapusv
      .cast<
        NativeFunction<
          Void Function(Uint32 map, Uint32 mapsize, Pointer<Uint16> values)
        >
      >()
      .asFunction<
        void Function(int map, int mapsize, Pointer<Uint16> values)
      >();
  return glPixelMapusvAsFunction(map, mapsize, values);
}