glMultiTexCoord4svArb function opengl

void glMultiTexCoord4svArb(
  1. int target,
  2. Pointer<Int16> v
)
GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v)

Implementation

void glMultiTexCoord4svArb(int target, Pointer<Int16> v) {
  final glMultiTexCoord4svArbAsFunction = _glMultiTexCoord4svArb
      .cast<NativeFunction<Void Function(Uint32 target, Pointer<Int16> v)>>()
      .asFunction<void Function(int target, Pointer<Int16> v)>();
  return glMultiTexCoord4svArbAsFunction(target, v);
}