glMultiTexCoord4svArb function opengl
GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v)
Implementation
void glMultiTexCoord4svArb(int target, Pointer<Int16> v) {
final glMultiTexCoord4svArbAsFunction = _glMultiTexCoord4svArb
.cast<NativeFunction<Void Function(Uint32 target, Pointer<Int16> v)>>()
.asFunction<void Function(int target, Pointer<Int16> v)>();
return glMultiTexCoord4svArbAsFunction(target, v);
}