glMultiTexCoord4sv function opengl

void glMultiTexCoord4sv(
  1. int target,
  2. Pointer<Int16> v
)
GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v )

Implementation

void glMultiTexCoord4sv(int target, Pointer<Int16> v) {
  final glMultiTexCoord4svAsFunction = _glMultiTexCoord4sv
      .cast<NativeFunction<Void Function(Uint32 target, Pointer<Int16> v)>>()
      .asFunction<void Function(int target, Pointer<Int16> v)>();
  return glMultiTexCoord4svAsFunction(target, v);
}