glMultiTexCoord4s function opengl

void glMultiTexCoord4s(
  1. int target,
  2. int s,
  3. int t,
  4. int r,
  5. int q,
)
GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q )

Implementation

void glMultiTexCoord4s(int target, int s, int t, int r, int q) {
  final glMultiTexCoord4sAsFunction = _glMultiTexCoord4s
      .cast<
        NativeFunction<
          Void Function(Uint32 target, Int16 s, Int16 t, Int16 r, Int16 q)
        >
      >()
      .asFunction<void Function(int target, int s, int t, int r, int q)>();
  return glMultiTexCoord4sAsFunction(target, s, t, r, q);
}