glMultiTexCoord4ivArb function opengl

void glMultiTexCoord4ivArb(
  1. int target,
  2. Pointer<Int32> v
)
GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v)

Implementation

void glMultiTexCoord4ivArb(int target, Pointer<Int32> v) {
  final glMultiTexCoord4ivArbAsFunction = _glMultiTexCoord4ivArb
      .cast<NativeFunction<Void Function(Uint32 target, Pointer<Int32> v)>>()
      .asFunction<void Function(int target, Pointer<Int32> v)>();
  return glMultiTexCoord4ivArbAsFunction(target, v);
}