glMultiTexCoord4iv function opengl

void glMultiTexCoord4iv(
  1. int target,
  2. Pointer<Int32> v
)
GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v )

Implementation

void glMultiTexCoord4iv(int target, Pointer<Int32> v) {
  final glMultiTexCoord4ivAsFunction = _glMultiTexCoord4iv
      .cast<NativeFunction<Void Function(Uint32 target, Pointer<Int32> v)>>()
      .asFunction<void Function(int target, Pointer<Int32> v)>();
  return glMultiTexCoord4ivAsFunction(target, v);
}