glMultiTexCoord4i function opengl

void glMultiTexCoord4i(
  1. int target,
  2. int s,
  3. int t,
  4. int r,
  5. int q,
)
GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q )

Implementation

void glMultiTexCoord4i(int target, int s, int t, int r, int q) {
  final glMultiTexCoord4iAsFunction = _glMultiTexCoord4i
      .cast<
        NativeFunction<
          Void Function(Uint32 target, Int32 s, Int32 t, Int32 r, Int32 q)
        >
      >()
      .asFunction<void Function(int target, int s, int t, int r, int q)>();
  return glMultiTexCoord4iAsFunction(target, s, t, r, q);
}