glMultiTexCoord4i function opengl
GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q )
Implementation
void glMultiTexCoord4i(int target, int s, int t, int r, int q) {
final glMultiTexCoord4iAsFunction = _glMultiTexCoord4i
.cast<
NativeFunction<
Void Function(Uint32 target, Int32 s, Int32 t, Int32 r, Int32 q)
>
>()
.asFunction<void Function(int target, int s, int t, int r, int q)>();
return glMultiTexCoord4iAsFunction(target, s, t, r, q);
}