glMultiTexCoord4fvArb function opengl

void glMultiTexCoord4fvArb(
  1. int target,
  2. Pointer<Float> v
)
GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v)

Implementation

void glMultiTexCoord4fvArb(int target, Pointer<Float> v) {
  final glMultiTexCoord4fvArbAsFunction = _glMultiTexCoord4fvArb
      .cast<NativeFunction<Void Function(Uint32 target, Pointer<Float> v)>>()
      .asFunction<void Function(int target, Pointer<Float> v)>();
  return glMultiTexCoord4fvArbAsFunction(target, v);
}