glMultiTexCoord4fvArb function opengl
GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v)
Implementation
void glMultiTexCoord4fvArb(int target, Pointer<Float> v) {
final glMultiTexCoord4fvArbAsFunction = _glMultiTexCoord4fvArb
.cast<NativeFunction<Void Function(Uint32 target, Pointer<Float> v)>>()
.asFunction<void Function(int target, Pointer<Float> v)>();
return glMultiTexCoord4fvArbAsFunction(target, v);
}