glMultiTexCoord4fArb function
opengl
GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
Implementation
void glMultiTexCoord4fArb(int target, double s, double t, double r, double q) {
final glMultiTexCoord4fArbAsFunction = _glMultiTexCoord4fArb
.cast<
NativeFunction<
Void Function(Uint32 target, Float s, Float t, Float r, Float q)
>
>()
.asFunction<
void Function(int target, double s, double t, double r, double q)
>();
return glMultiTexCoord4fArbAsFunction(target, s, t, r, q);
}