glMultiTexCoord4fArb function opengl

void glMultiTexCoord4fArb(
  1. int target,
  2. double s,
  3. double t,
  4. double r,
  5. double q,
)
GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)

Implementation

void glMultiTexCoord4fArb(int target, double s, double t, double r, double q) {
  final glMultiTexCoord4fArbAsFunction = _glMultiTexCoord4fArb
      .cast<
        NativeFunction<
          Void Function(Uint32 target, Float s, Float t, Float r, Float q)
        >
      >()
      .asFunction<
        void Function(int target, double s, double t, double r, double q)
      >();
  return glMultiTexCoord4fArbAsFunction(target, s, t, r, q);
}