glMultiTexCoord4dvArb function opengl

void glMultiTexCoord4dvArb(
  1. int target,
  2. Pointer<Double> v
)
GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v)

Implementation

void glMultiTexCoord4dvArb(int target, Pointer<Double> v) {
  final glMultiTexCoord4dvArbAsFunction = _glMultiTexCoord4dvArb
      .cast<NativeFunction<Void Function(Uint32 target, Pointer<Double> v)>>()
      .asFunction<void Function(int target, Pointer<Double> v)>();
  return glMultiTexCoord4dvArbAsFunction(target, v);
}