glMultiTexCoord4dv function opengl

void glMultiTexCoord4dv(
  1. int target,
  2. Pointer<Double> v
)
GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v )

Implementation

void glMultiTexCoord4dv(int target, Pointer<Double> v) {
  final glMultiTexCoord4dvAsFunction = _glMultiTexCoord4dv
      .cast<NativeFunction<Void Function(Uint32 target, Pointer<Double> v)>>()
      .asFunction<void Function(int target, Pointer<Double> v)>();
  return glMultiTexCoord4dvAsFunction(target, v);
}