glMultiTexCoord4dArb function
opengl
GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
Implementation
void glMultiTexCoord4dArb(int target, double s, double t, double r, double q) {
final glMultiTexCoord4dArbAsFunction = _glMultiTexCoord4dArb
.cast<
NativeFunction<
Void Function(Uint32 target, Double s, Double t, Double r, Double q)
>
>()
.asFunction<
void Function(int target, double s, double t, double r, double q)
>();
return glMultiTexCoord4dArbAsFunction(target, s, t, r, q);
}