glMultiTexCoord4dArb function opengl

void glMultiTexCoord4dArb(
  1. int target,
  2. double s,
  3. double t,
  4. double r,
  5. double q,
)
GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)

Implementation

void glMultiTexCoord4dArb(int target, double s, double t, double r, double q) {
  final glMultiTexCoord4dArbAsFunction = _glMultiTexCoord4dArb
      .cast<
        NativeFunction<
          Void Function(Uint32 target, Double s, Double t, Double r, Double q)
        >
      >()
      .asFunction<
        void Function(int target, double s, double t, double r, double q)
      >();
  return glMultiTexCoord4dArbAsFunction(target, s, t, r, q);
}