glMultiTexCoord3s function opengl

void glMultiTexCoord3s(
  1. int target,
  2. int s,
  3. int t,
  4. int r,
)
GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r )

Implementation

void glMultiTexCoord3s(int target, int s, int t, int r) {
  final glMultiTexCoord3sAsFunction = _glMultiTexCoord3s
      .cast<
        NativeFunction<Void Function(Uint32 target, Int16 s, Int16 t, Int16 r)>
      >()
      .asFunction<void Function(int target, int s, int t, int r)>();
  return glMultiTexCoord3sAsFunction(target, s, t, r);
}