glMultiTexCoord3iArb function opengl

void glMultiTexCoord3iArb(
  1. int target,
  2. int s,
  3. int t,
  4. int r,
)
GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)

Implementation

void glMultiTexCoord3iArb(int target, int s, int t, int r) {
  final glMultiTexCoord3iArbAsFunction = _glMultiTexCoord3iArb
      .cast<
        NativeFunction<Void Function(Uint32 target, Int32 s, Int32 t, Int32 r)>
      >()
      .asFunction<void Function(int target, int s, int t, int r)>();
  return glMultiTexCoord3iArbAsFunction(target, s, t, r);
}