glMultiTexCoord3iArb function
opengl
void
glMultiTexCoord3iArb(
- int target,
- int s,
- int t,
- int r,
)
GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
Implementation
void glMultiTexCoord3iArb(int target, int s, int t, int r) {
final glMultiTexCoord3iArbAsFunction = _glMultiTexCoord3iArb
.cast<
NativeFunction<Void Function(Uint32 target, Int32 s, Int32 t, Int32 r)>
>()
.asFunction<void Function(int target, int s, int t, int r)>();
return glMultiTexCoord3iArbAsFunction(target, s, t, r);
}