glMultiTexCoord3i function opengl

void glMultiTexCoord3i(
  1. int target,
  2. int s,
  3. int t,
  4. int r,
)
GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r )

Implementation

void glMultiTexCoord3i(int target, int s, int t, int r) {
  final glMultiTexCoord3iAsFunction = _glMultiTexCoord3i
      .cast<
        NativeFunction<Void Function(Uint32 target, Int32 s, Int32 t, Int32 r)>
      >()
      .asFunction<void Function(int target, int s, int t, int r)>();
  return glMultiTexCoord3iAsFunction(target, s, t, r);
}