glMultiTexCoord3fvArb function opengl

void glMultiTexCoord3fvArb(
  1. int target,
  2. Pointer<Float> v
)
GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v)

Implementation

void glMultiTexCoord3fvArb(int target, Pointer<Float> v) {
  final glMultiTexCoord3fvArbAsFunction = _glMultiTexCoord3fvArb
      .cast<NativeFunction<Void Function(Uint32 target, Pointer<Float> v)>>()
      .asFunction<void Function(int target, Pointer<Float> v)>();
  return glMultiTexCoord3fvArbAsFunction(target, v);
}