glMultiTexCoord3fArb function opengl

void glMultiTexCoord3fArb(
  1. int target,
  2. double s,
  3. double t,
  4. double r,
)
GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r)

Implementation

void glMultiTexCoord3fArb(int target, double s, double t, double r) {
  final glMultiTexCoord3fArbAsFunction = _glMultiTexCoord3fArb
      .cast<
        NativeFunction<Void Function(Uint32 target, Float s, Float t, Float r)>
      >()
      .asFunction<void Function(int target, double s, double t, double r)>();
  return glMultiTexCoord3fArbAsFunction(target, s, t, r);
}