glMultiTexCoord3dArb function opengl

void glMultiTexCoord3dArb(
  1. int target,
  2. double s,
  3. double t,
  4. double r,
)
GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)

Implementation

void glMultiTexCoord3dArb(int target, double s, double t, double r) {
  final glMultiTexCoord3dArbAsFunction = _glMultiTexCoord3dArb
      .cast<
        NativeFunction<
          Void Function(Uint32 target, Double s, Double t, Double r)
        >
      >()
      .asFunction<void Function(int target, double s, double t, double r)>();
  return glMultiTexCoord3dArbAsFunction(target, s, t, r);
}