glMultiTexCoord3dArb function opengl
GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
Implementation
void glMultiTexCoord3dArb(int target, double s, double t, double r) {
final glMultiTexCoord3dArbAsFunction = _glMultiTexCoord3dArb
.cast<
NativeFunction<
Void Function(Uint32 target, Double s, Double t, Double r)
>
>()
.asFunction<void Function(int target, double s, double t, double r)>();
return glMultiTexCoord3dArbAsFunction(target, s, t, r);
}