glMultiTexCoord3d function opengl

void glMultiTexCoord3d(
  1. int target,
  2. double s,
  3. double t,
  4. double r,
)
GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r )

Implementation

void glMultiTexCoord3d(int target, double s, double t, double r) {
  final glMultiTexCoord3dAsFunction = _glMultiTexCoord3d
      .cast<
        NativeFunction<
          Void Function(Uint32 target, Double s, Double t, Double r)
        >
      >()
      .asFunction<void Function(int target, double s, double t, double r)>();
  return glMultiTexCoord3dAsFunction(target, s, t, r);
}