glMultiTexCoord3d function opengl
GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r )
Implementation
void glMultiTexCoord3d(int target, double s, double t, double r) {
final glMultiTexCoord3dAsFunction = _glMultiTexCoord3d
.cast<
NativeFunction<
Void Function(Uint32 target, Double s, Double t, Double r)
>
>()
.asFunction<void Function(int target, double s, double t, double r)>();
return glMultiTexCoord3dAsFunction(target, s, t, r);
}