glMultiTexCoord2iArb function opengl

void glMultiTexCoord2iArb(
  1. int target,
  2. int s,
  3. int t
)
GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t)

Implementation

void glMultiTexCoord2iArb(int target, int s, int t) {
  final glMultiTexCoord2iArbAsFunction = _glMultiTexCoord2iArb
      .cast<NativeFunction<Void Function(Uint32 target, Int32 s, Int32 t)>>()
      .asFunction<void Function(int target, int s, int t)>();
  return glMultiTexCoord2iArbAsFunction(target, s, t);
}