glMapGrid2d function opengl

void glMapGrid2d(
  1. int un,
  2. double u1,
  3. double u2,
  4. int vn,
  5. double v1,
  6. double v2,
)
GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 )

Implementation

void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) {
  final glMapGrid2dAsFunction = _glMapGrid2d
      .cast<
        NativeFunction<
          Void Function(
            Int32 un,
            Double u1,
            Double u2,
            Int32 vn,
            Double v1,
            Double v2,
          )
        >
      >()
      .asFunction<
        void Function(
          int un,
          double u1,
          double u2,
          int vn,
          double v1,
          double v2,
        )
      >();
  return glMapGrid2dAsFunction(un, u1, u2, vn, v1, v2);
}