GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 )
Implementation
void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) {
final glMapGrid2dAsFunction = _glMapGrid2d
.cast<
NativeFunction<
Void Function(
Int32 un,
Double u1,
Double u2,
Int32 vn,
Double v1,
Double v2,
)
>
>()
.asFunction<
void Function(
int un,
double u1,
double u2,
int vn,
double v1,
double v2,
)
>();
return glMapGrid2dAsFunction(un, u1, u2, vn, v1, v2);
}