glMap2d function opengl
void
glMap2d()
GLAPI void GLAPIENTRY glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points )
Implementation
void glMap2d(
int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
Pointer<Double> points,
) {
final glMap2dAsFunction = _glMap2d
.cast<
NativeFunction<
Void Function(
Uint32 target,
Double u1,
Double u2,
Int32 ustride,
Int32 uorder,
Double v1,
Double v2,
Int32 vstride,
Int32 vorder,
Pointer<Double> points,
)
>
>()
.asFunction<
void Function(
int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
Pointer<Double> points,
)
>();
return glMap2dAsFunction(
target,
u1,
u2,
ustride,
uorder,
v1,
v2,
vstride,
vorder,
points,
);
}