GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points )
Implementation
void glMap1f(
int target,
double u1,
double u2,
int stride,
int order,
Pointer<Float> points,
) {
final glMap1fAsFunction = _glMap1f
.cast<
NativeFunction<
Void Function(
Uint32 target,
Float u1,
Float u2,
Int32 stride,
Int32 order,
Pointer<Float> points,
)
>
>()
.asFunction<
void Function(
int target,
double u1,
double u2,
int stride,
int order,
Pointer<Float> points,
)
>();
return glMap1fAsFunction(target, u1, u2, stride, order, points);
}