glMap1d function opengl

void glMap1d(
  1. int target,
  2. double u1,
  3. double u2,
  4. int stride,
  5. int order,
  6. Pointer<Double> points,
)
GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points )

Implementation

void glMap1d(
  int target,
  double u1,
  double u2,
  int stride,
  int order,
  Pointer<Double> points,
) {
  final glMap1dAsFunction = _glMap1d
      .cast<
        NativeFunction<
          Void Function(
            Uint32 target,
            Double u1,
            Double u2,
            Int32 stride,
            Int32 order,
            Pointer<Double> points,
          )
        >
      >()
      .asFunction<
        void Function(
          int target,
          double u1,
          double u2,
          int stride,
          int order,
          Pointer<Double> points,
        )
      >();
  return glMap1dAsFunction(target, u1, u2, stride, order, points);
}