GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points )
Implementation
void glMap1d(
int target,
double u1,
double u2,
int stride,
int order,
Pointer<Double> points,
) {
final glMap1dAsFunction = _glMap1d
.cast<
NativeFunction<
Void Function(
Uint32 target,
Double u1,
Double u2,
Int32 stride,
Int32 order,
Pointer<Double> points,
)
>
>()
.asFunction<
void Function(
int target,
double u1,
double u2,
int stride,
int order,
Pointer<Double> points,
)
>();
return glMap1dAsFunction(target, u1, u2, stride, order, points);
}