glGetPixelMapusv function opengl

void glGetPixelMapusv(
  1. int map,
  2. Pointer<Uint16> values
)
GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values )

Implementation

void glGetPixelMapusv(int map, Pointer<Uint16> values) {
  final glGetPixelMapusvAsFunction = _glGetPixelMapusv
      .cast<NativeFunction<Void Function(Uint32 map, Pointer<Uint16> values)>>()
      .asFunction<void Function(int map, Pointer<Uint16> values)>();
  return glGetPixelMapusvAsFunction(map, values);
}