glGetMinmax function opengl

void glGetMinmax(
  1. int target,
  2. int reset,
  3. int format,
  4. int types,
  5. Pointer<NativeType> values,
)
GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values )

Implementation

void glGetMinmax(
  int target,
  int reset,
  int format,
  int types,
  Pointer<NativeType> values,
) {
  final glGetMinmaxAsFunction = _glGetMinmax
      .cast<
        NativeFunction<
          Void Function(
            Uint32 target,
            Int32 reset,
            Uint32 format,
            Uint32 types,
            Pointer<NativeType> values,
          )
        >
      >()
      .asFunction<
        void Function(
          int target,
          int reset,
          int format,
          int types,
          Pointer<NativeType> values,
        )
      >();
  return glGetMinmaxAsFunction(target, reset, format, types, values);
}