GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values )
Implementation
void glGetMinmax(
int target,
int reset,
int format,
int types,
Pointer<NativeType> values,
) {
final glGetMinmaxAsFunction = _glGetMinmax
.cast<
NativeFunction<
Void Function(
Uint32 target,
Int32 reset,
Uint32 format,
Uint32 types,
Pointer<NativeType> values,
)
>
>()
.asFunction<
void Function(
int target,
int reset,
int format,
int types,
Pointer<NativeType> values,
)
>();
return glGetMinmaxAsFunction(target, reset, format, types, values);
}