glGetLightiv function opengl

void glGetLightiv(
  1. int light,
  2. int pname,
  3. Pointer<Int32> params
)
GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, GLint *params )

Implementation

void glGetLightiv(int light, int pname, Pointer<Int32> params) {
  final glGetLightivAsFunction = _glGetLightiv
      .cast<
        NativeFunction<
          Void Function(Uint32 light, Uint32 pname, Pointer<Int32> params)
        >
      >()
      .asFunction<void Function(int light, int pname, Pointer<Int32> params)>();
  return glGetLightivAsFunction(light, pname, params);
}