glGetCompressedTexImage function opengl

void glGetCompressedTexImage(
  1. int target,
  2. int lod,
  3. Pointer<NativeType> img
)
GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img )

Implementation

void glGetCompressedTexImage(int target, int lod, Pointer<NativeType> img) {
  final glGetCompressedTexImageAsFunction = _glGetCompressedTexImage
      .cast<
        NativeFunction<
          Void Function(Uint32 target, Int32 lod, Pointer<NativeType> img)
        >
      >()
      .asFunction<
        void Function(int target, int lod, Pointer<NativeType> img)
      >();
  return glGetCompressedTexImageAsFunction(target, lod, img);
}