glGenTextures function opengl

void glGenTextures(
  1. int n,
  2. Pointer<Uint32> textures
)
GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures )

Implementation

void glGenTextures(int n, Pointer<Uint32> textures) {
  final glGenTexturesAsFunction = _glGenTextures
      .cast<NativeFunction<Void Function(Uint32 n, Pointer<Uint32> textures)>>()
      .asFunction<void Function(int n, Pointer<Uint32> textures)>();
  return glGenTexturesAsFunction(n, textures);
}