glFrustum function opengl

void glFrustum(
  1. double left,
  2. double right,
  3. double bottom,
  4. double top,
  5. double nearVal,
  6. double farVal,
)
GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val )

Implementation

void glFrustum(
  double left,
  double right,
  double bottom,
  double top,
  double nearVal,
  double farVal,
) {
  final glFrustumAsFunction = _glFrustum
      .cast<
        NativeFunction<
          Void Function(
            Double left,
            Double right,
            Double bottom,
            Double top,
            Double nearVal,
            Double farVal,
          )
        >
      >()
      .asFunction<
        void Function(
          double left,
          double right,
          double bottom,
          double top,
          double nearVal,
          double farVal,
        )
      >();
  return glFrustumAsFunction(left, right, bottom, top, nearVal, farVal);
}