glDrawRangeElements function opengl
void
glDrawRangeElements()
GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices )
Implementation
void glDrawRangeElements(
int mode,
int start,
int end,
int count,
int type,
Pointer<NativeType> indices,
) {
final glDrawRangeElementsAsFunction = _glDrawRangeElements
.cast<
NativeFunction<
Void Function(
Uint32 mode,
Uint32 start,
Uint32 end,
Uint32 count,
Uint32 type,
Pointer<NativeType> indices,
)
>
>()
.asFunction<
void Function(
int mode,
int start,
int end,
int count,
int type,
Pointer<NativeType> indices,
)
>();
return glDrawRangeElementsAsFunction(mode, start, end, count, type, indices);
}